Graphic Design 1Graphic Design is a semester-long class with a focus on introducing students to basic computer design techniques which serve as a foundation for their creative practice. Students will produce original designs utilizing Adobe Photoshop and Illustrator. Class discussions will revolve around exposure to various graphic artists, concepts and styles from around the globe and throughout history, as well as best practices from the industry. Archives
May 2020
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A5 Texture/Pattern10/31/2019 This assignment looks at how to use patterns as fills in Illustrator, how to create custom swatches, as well as how to incorporate textures in your designs in Illustrator. We will further explore composition strategies by creating a design that has a foreground, a middle ground, and a background. We will also go more in depth with the pen tool, using it to create every significant element of a composition. Although any tool can be used, especially in the creation of your custom swatches, the majority of the shapes and structures in the composition should be created with the pen tool.
ASSIGNMENT: Students will create a composition with a creature/object and an environment. The composition will have a foreground, middle ground, and background. The creature/object should have significant complexity, at least 2 textures/patterns, be created with the pen tool, and be in the middle ground of the composition. The environment or background should be created with the pen tool and have at least 4 textures/patterns. The foreground object will also be created with the pen tool and have 1 texture/pattern. With a minimum of 7 non-repeating textures/patterns, at least 1 should be a custom swatch. Photos or existing art can be used for reference, be the final composition should show meaningful changes and a variety of sources (don't remake an existing artwork). By the end of the assignment, students should be able to: 1. Distinguish foreground, middle ground, and background in a composition. 2. Use the pen tool for creating basic and advanced shapes, including bezier curves. 3. Be able to apply patterns and textures as fills. 4. Be able to use the appearance panel to apply multiple fills and fx to a single object. 5. Have a basic understanding of blending modes in Illustrator 6. Know how to create custom swatches and edit them using the Swatch panel. Composition Ideas:
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Intro to Shapes: Build a World Project10/15/2019
Project:
In this class project, individual teams use basic shapes and use them to create objects based on instructions from Ed Emberly's book Make a World. Each team receives instructions from the book on how to create the things that will populate the world. As a team, they decide what will go into the world: the things, the colors, and the composition of the world. Teams will have 2 class periods to work on the individual components and one class to put them together as a team in a single composition. At the end, each class votes on their favorite "world". The winning team receives bragging rights and a special prize. Learning Outcomes: By the end of this project, students will be able to use shape tools in Illustrator to create objects based on a template (Ed Emberly's designs), how to manage and optimize digital media assets, how to break complex structures into basic shapes, and how to collaborate effectively as a team using a single design style. "Make a World" Period 4Voting: Period 4 "Make A World""Make a World" Period 5Voting: Period 5 "Make a World""Make a World" Period 6Voting: Period 6 "Make a World""Make a World" Period 7Voting: Period 7 "Make a World" |